Game
Hunter and the Prey
8 years ago

New map editor for the new map + transition tiles


Hello everyone!

I want to share some progress with you on the next iteration (which I will upload on Sunday, I hope).

As I said, I made the island size bigger(from 120x90 to 240x180 [in 32x32 blocks]) and I started to work on the layout and decoration of the new island. For this, I had to improve my map editor: now it is more flexible than ever!

Also, some other things in progress:

  • I made transition tiles so that two types of terrain merge a bit better

  • I made the trails graphics specific to the block type: e.g. sand has a different trail than dirt…

As always, have some screenshots:

5d0b50aae4659.png
5d0b50ada3c36.png


0 comments

Loading...

Next up

Just a Pico sprite

I-Buki

Mio-Da!

Ibuki Mioda!

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

Levels' maps.

Cash Banooca

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc

Annie of the stars