I just uploaded a new update, which adds what is now the largest and most complex map. :)
Gable at the entrance to the Labyrinth, a new map in the secret levels.

Gable gingerly flutters her way past a razor ribbon chandelier.

Some Additions & Changes
Herons have been visually updated. They’re now fluffier and sparkle-ier, particlely speaking.
Object handling off-screen has been optimized for some of the larger maps, which run a bit faster now.
Heart block travel time is now much more flexible. Created some new audio clips to help with this.
Gable can now sit more solidly on vertically moving heart blocks at lower framerates.
Created a new Sound management system that should make more traditional sound and volume control easier in the future.
Skelies now use less CPU when far off screen.
Gable now looks at enemies again. (not sure when this got disabled)
Some other stuff to be used in future features.
As always, all feedback is welcome. :)
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