4 hours ago

NEW MAP!

TeaPot Paradise!

(Map Model Not Made By Me.)

More About it in the article.


--TeaPot Paradise--

-Escape?: Not required

-Special Events Count: 2

-Map Size: Medium

-Based out of: Die Of Death

--Events--

-Angry Pots: Teapots that are watching over you will have a 3 gauge anger block on your screen, if you destroy carts with teapots inside them, other fellow teapots on the map. Or do specific things only certian survivors/Killers can do listed below, the teapots will get angry, filling the gauge up with a audiable "Toot!" sound effect. If the gauge fills up. You will be indicated around teapots for 5 seconds. The gauge will go back to 0 afterwards. (thats it.)

(Survivor Specific)
-Old Tails building close to sleeping teapots.

-Old Sonic screaming close to sleeping teapots.

-Blocky Taunting close to sleeping teapots.

-Needle Yelling while using rush close to sleeping teapots.

(Killer Specific)

-Old bark in Rage Mode.

-TeaDroid V2 using "groundpound" too close to teapots around.

-Light Mighty Using a Teapot as an throwable object with "Entangle"

-ScamBot Teleporting to a set trap close to a Teapot.

-Levitating Platforms: Platforms around the map can be used by certian killers/survivors in certian ways to give them a slight advantage over the enemy team. These being

(Survivor Specific.)

-Old Tails can use an "Flight" to take advantage of these floating islands and make distance from the killer. The teapots on the floating island will toss old tails back to the main island after 8 seconds of camping. And clone tails cannot treverse to the same island twice, upon attempting. Old Tails will be shot back by the teapots without a 8 seconds waiting gauge.

(Killer Specific.)

-TeaDroid V2 can grapple up to these islands, both catching up to any hiding Old Tails' and use the ones above the maps in advantage to fall from a greater distance to deal more damage with his "groundpound" ability. He cannot shoot angled shots on the islands. So one of his M1s are not reliable there.

-Light Mighty can use these islands as throwable boulders if he initiates the move close enough to a floating island, dealing +5 damage with a +6 cd on the boulder ability. Only one floating island can be picked up at a time and the cooldown will be 15 as the islands have double the HP than a normal boulder and a Knokback from the teapots wich are on the island every 8 seconds (dunno how thats useful but take it anyways.) So the boulder ability will throw one boulder with 21 seconds of cooldown. This cannot be initiated on the LMS against blocky.



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