Game
Crater Hounds

4 years ago

New menu background for my roguelite twinstick shooter, complete with a brooding and glitching ambience.
I'm wondering if it's sufficient for getting that reality-tearing, multiverse concept across, that explains the everchanging levels?




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Quite happy how the whole onboarding sequence now feels. Here's a quick teaser of how it plays!

Mutator of the day - "Spontaneous Self-Combustion": Enemies blow up when killed, setting the stage on fire and causing all sorts of collateral damage!

While I'm preparing a larger showcase for the game, here's a quick teaser for some of the environments. #indiedev #roguelite #solodev

Your fellow Jolters are still hard at work making GREAT #GameJoltColors25 art!

There's still time for YOU to be part of it. Check your quest log to get started.

All artists are tagged below! 🔽

Improved 'splosions!

Also reworked hit feedback for Explosive Barrels and other destructible objects!

Here's EVEN MORE #GameJoltColors25 great art from you fellow Jolters!

Better suit up - they got Mechs too!

Besides your own Mech you can also hijack enemy Mechs if you manage to kill the pilot!

Grenades & Status Effects

# Incendiary - Sets enemies on fire and causes panic

# Acid - Slows enemies down and applies poison

# Shock - Stuns enemies in place

This and more available in game, play in browser here on GJ

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Part of a promotional piece I'm working on, taking some liberties with details. Based on the game's starting mech, which isn't even the most extravagant in the entire lineup.