Game
PooM

12 years ago

New menu/logo and game idea changes


Mockup of the new menu for title screen. It’s gamepads frendly. Also I made a decision to set number of players at the beginning of play.

I’ll try to change the gameplay so that instead of competing players will cooperate to make higher score and survive. I will add some stupid monsters (probably looking like bugs). Each map will give them higher score. Players that lost all their hearts will respawn on next map. When all the players done playing the game ends and the score will be pushed to the high score.

I’m thnking of adding Game Jolt login feature to make 1 player scores with names. And of course the achievements :)

5d0c529254f7e.png

Also some ide for new logo!



0 comments

Loading...

Next up

Update: new menu that likes gamepads

Update with new logo and title screen New logo looks so cool and it blikns ;) Also I added OSX standalone version for download. Next update will bring new menu and some gameplay changes I mentioned in last news.

PooM updated :) I updated my little game with two new maps and a few bug fixes. *Level 2* *Level 3* The game is also at the IndieDB [ http://www.indiedb.com/games/poom ].

Bandana Dee the Dream Friend

Chiaki Nanami!

Path of Kami: The Evolution of the Lore

I-Buki

Mio-Da!

Ibuki Mioda!

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/