Game
PooM

11 years ago

Update: new menu that likes gamepads


New update! Propper menu system with hand pointer. Now it’s easy to navigate with (future enabled) game pads. And it’s a lot easier to choos how many players are gona play.

Also ther is option to continue play form the latest level (localStorage). When there will be a lots of level this will be handy.

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PooM updated :) I updated my little game with two new maps and a few bug fixes. *Level 2* *Level 3* The game is also at the IndieDB [ http://www.indiedb.com/games/poom ].

Update with new logo and title screen New logo looks so cool and it blikns ;) Also I added OSX standalone version for download. Next update will bring new menu and some gameplay changes I mentioned in last news.

New menu/logo and game idea changes

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

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i may or may not make an full art of some person or i may just leave this like that-

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

"Our work is never over" they said.

What you all think

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.