Following this post, the next one will be the Fire Ability Showcase! Congrats to everybody who guessed correctly. Then after, there may be a lack of update for a while, as I'm advancing wayyyy further into development.
My current goal is to reveal the game in its true form (with title & all) near the end of September. In case I don't make it in time, since my life could become quite busy in the next months, it will be delayed until it's fully ready to be shown.
This fan-game is going to be a successor to Kirby & The Amazing Mirror, boasting the same type of open-world gameplay while fixing a lot of its flaws, also being its very own thing in the process. It's very exciting, but also quite the undertaking, so I hope you're all patient with me, as I'm just a solo dev just doing this to practice some skills as a game creator. Thanks to everybody for supporting this little idea of mine, hoping it's all worth it in the end!

New move + general update time! This time, it's the Cartwheel Hop! Press A while sliding to execute this fancy technique! #kirby #kirbyenginedemo #gamedev #video #gamemaker #pixelart #gaming #videogame #nintendo
Next up
Found a GameMaker layer bug. When adding & activating an effect layer, every layer above will draw to 0,0 coordinates instead of the viewport's x,y.
Max speed in Kirby Quick, Rainbow Islands Had this recorded for funsies before I left, showing just how fast you can go if you fully upgrade Kirby's stats in this extra mode.
Just did an arena run in Kirby Wacky Episode - 3:43.76 IGT (Fire/Hammer)
Here's EVEN MORE #GameJoltColors25 great art from you fellow Jolters!
On this day 3 years ago, I released a Kirby fangame prototype done in a month's work. No copy ability, only one level... Here's Wacky Episode in its infancy.
Kirby and the Eternal Paradise - Wacky Episode, version 1.0.0, is now available for download! [IMPORTANT ANNOUNCEMENT BELOW, PLEASE READ]
This week's Fan Art Friday celebrates Kirby! Accept the quest in your quest log to get started.
Announcing a name change for the project and a big step in a new direction: The complete project files are available for game makers to download! I'm leaving the entirety of this project in the hands of the community.
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