Hello everyone!
We have some really busy weeks behind us since we started working on the Axeplode: Axetreme Edition. Just for letting you know, that things are moving forward, we present some of the newest art updates.
New titlescreen (WIP)
Goblins redesign!
Let’s be honest: The old ones looked more like little Nosferatus with baby bodies. Now we have some really long noses and ears. We designed already some armor that you will be pulling of shot by shot.
Introducing coins!
You will be able to earn coins for trick shots, which you can spend on new weapons and items after every wave.
FX action!
Dirt, fire, ice… we wanted to get more action into the game. Here are some effects that were created:
And here is the level selection screen:
There will be different missions to play, with different goals and a difficulty level you can choose. The harder ones allow a better highscore.
Our interface designs:
Thanks for watching and don’t forget to follow for more axeploding dev logs!
Take care,
Piet
3 comments