Game
Five Nights at Freddy's - Septalogy Fusion
11 months ago

New planned features in Beta 1.0.1:


Golden Freddy balance patch:

Golden Freddy will be stalled while FNaF 3 panel or FNaF 3 cams are on.

Or probably slow his kill timer down.

(Toggleable in Animatronics Config.)

Withereds wait timer:

When withered animatronic reaches to the atack state game won't instatly after they succeed movement opportunity enter to your office instead they'll wait for a few seconds until they cause camera putdown.

Animated Menus:

Just all of the animatronics in menus will do wiggly twitching.

Minikt:

Nadal śmierdzi.

Balance control object:

Will track all of the activated animatronics.

Track If they're on atack state.

Animatronics Config:

All of the animatronics will have their own ID & ID name.

Old animatronics will have few options of customizations.

Settings:

Fullscreen settings will be added because of resolution issues.

Languages will be everywhere.

Vents in FNaF 3 cams:

This must be finally done!

Maybe I'll make better camera display cuz they're pretty clunky.

Random ass changes:

Cooldown for closing doors to avoid 0 frame door closing.

Mask has cooldown already cuz Y'know.

Camera 0 frame flip won't be patched though unless you ask to patch it.

Some new characters because why not?

Statistics:

Yeah I'll add stats that means I'll have to make some measurements by saying some I meant 25 of them.

Basically which animatronic kills you the most, average power per win etc.

Even in Beta some animatronics are measured but there's 1 great issue measurement is added when game over screen appears not when you get jumpscared.

Which means that you can bypass 21 years of laughter at you by pressing escape or alt F4.

If you played before this update some measurements may be off.

Like amounts of deaths don't match to total kills of specific animatronics.


That's all have a gr8 day! or night......

Remember that Minikt Śmierdzi.



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