Updated the download to release 3. It has several new features (tutorial, wind sounds, better stealth…), see included readme for complete changelog. I think this will be the last update for a while, for the next version I’ll have to code AI pretty much from scratch. Original code is really too sub-optimal to salvage! Hopefully this should eliminate the frequent slowdowns and pave way for bigger, dynamically generated levels and further additional content. I’d give it a couple of weeks!
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What you all think
Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.
a drawing I did because I was bored😪. But I love how it turned out.😊
An infected room from the second part of Cybel ! Are you up for some cleansing?
Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays
Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.
Path of Kami, running around the shrine area
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!










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