Game
Black Shadow (build 48)
16 years ago

New short demo, various changes.


Decided to put up the current revision of Black Shadow I have going on the sidelines. Demo on the page, quick play available.

The entire world is being redone, using standard sized maps for each room instead of various sized ones. That was causing problems before in the design aspect.

Currently this demo on leads up to the first boss battle, which has also been given a little overhual.

Some changes were made to improve speed, combining drawing and removing the drop shadow and alphablending that was used on many sprites with minimal difference in the look.

Hopefully these and other changes will improve overall speed, as testing on a netbook shows better performance than previous builds.

Collisions have been readjusted and hopefully work better.

Let me know how it handles.

One bug that has popped up is that enemies go to their attack animation once the level starts, don’t know why this happened yet.

Resolution change is gone, now full screen doesn’t change resolution at all, stays in proper aspect ratio.

Still more things to do, but mostly level creation when I need a break from coding The Crawl.



0 comments

Loading...

Next up

Fan art for Foolish I'm feeling kinda better so I drew this

Have a good Boi

I was bored, so... ManutKat.

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Szayel Aporro Granz - Bleach

Levels' maps.

Explosive domino effect

Double Rainbow!!!

Development of my game Juno. This is the rune equipment system.

Usually update over on twitter: https://twitter.com/synrec_kaisyl

Ladies & gentlemen.. The Blender logo factory! I had a ton of un making this animation. I'll be making a short tutorial on picking up/dropping object in Blender for animations next week! What do you think?