There is a lot of stuff that happened (in a good way) to the project!
And to avoid making the devlog too long, I'll be doing a quick tour of the important stuff.
New Ravyn sprites!
Ravyn got bigger from some pixels, not too many else we would be reworking every map right now.
Check the comparison below!It also includes the idle animation if you remain still.
https://www.youtube.com/watch?v=hxDSobMArKY
Therefore, all of Ravyn's animations got reworked already, and improved in general to have a bit more frames, for making 'em smooth!
New members!
I'm very thankful to have @RazFraz , creator of Deltarune: Wilter’s Wonderland in the team!
We also have Zer0Ziggy! Known for their DELTARUNE Chapter 1 custom borders!
Considering we already coded the border system in Clatterbind, Zer0Ziggy will be doing the visuals for them!
And, we also got a specific individual who loves Toby Fox works, almost that I personally could mistaken her tracks to be Toby's.... in the team! Say hi, @doedreemurr!
On top of those three, we also got new composers to help (such as Foxer and 2ndgear) and writing helpers (such as @Rc_katoon ), and visuals helpers (such as Akage)!
Development Update + "Area2"!
The current runtime is around 1 hour, or 1 hour and 40 minutes!... For just the 40% of what's done and coded for the Prologue in-game!
There's still a long road to take, stuff to do here and there but, we've been finalizing everything from NeverEvers (area1) to be able to move on to "Area2" completely and keeping NeverEvers stable and working all good!

Meaning that, right now, our focus for Clatterbind will be the yet-to-be-revealed "Area2", it will have an antagonist (NeverEvers doesn't, since it's the tutorial area), cool scenarios and all!
Drama! Actions! Blue rocks! Keyhole!
How does it makes you feel?!

Oh. Uh... Okay that's perfect! :D
Take care everyone, thanks for reading.
<3

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