Game
One Shot
11 years ago

New Stuff Incoming


Well, I promised that if One Shot broke 1000 plays I would revisit it (honestly, I would have anyways). So, since I broke that mark last week I’ve begun the prosess of reworking One Shot.

The new One Shot is iterating on a lot of the mechanics explored with the #asylumjam entry, however, it has a few notable enhancements planned. First off, I’m reworking the ship and making it more dynamic. You’re going to be able to truly interact with the ship instead of just wandering around it. The layout is also getting changed a bit to make it better.

Next, I am removing the flashlight. For those of you that have dawdled in the current game you know that this can make it rather dark. To fix this I am introducing throwable glow sticks which light up the area around them. These are a finite resource so you’ll need to pick them up and move them with you as you explore… or brave the darkness. Your choice really.

I’m also updating the version of Unity I am working with. We’re talking Unity 5 and all the goodies it brings. This should provide a notable improvement graphically.

Another thing I’m going to be spending a lot of time on is the sound design. Most objects will emit or effect the sounds in the ship, the goal here is to make something truly immersive.

Finally, I’m making the environment better at killing you. New and more interesting enemies are going to be introduced as well as environmental hazards.

To accomplish this I am rebuilding One Shot from the ground up (my jam games ignore a lot of architectural designs that make long term support difficult). As such it will take a bit, but trust me, this will be worth the wait. I’ll post updates as they arrive and intend to open the reworked alpha up for play as soon as it’s stable.



1 comment

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖

https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Why walk when you can jump?

I worked so hard to get all four of them to the end safely, but then...

The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror