Well, I promised that if One Shot broke 1000 plays I would revisit it (honestly, I would have anyways). So, since I broke that mark last week I’ve begun the prosess of reworking One Shot.
The new One Shot is iterating on a lot of the mechanics explored with the #asylumjam entry, however, it has a few notable enhancements planned. First off, I’m reworking the ship and making it more dynamic. You’re going to be able to truly interact with the ship instead of just wandering around it. The layout is also getting changed a bit to make it better.
Next, I am removing the flashlight. For those of you that have dawdled in the current game you know that this can make it rather dark. To fix this I am introducing throwable glow sticks which light up the area around them. These are a finite resource so you’ll need to pick them up and move them with you as you explore… or brave the darkness. Your choice really.
I’m also updating the version of Unity I am working with. We’re talking Unity 5 and all the goodies it brings. This should provide a notable improvement graphically.
Another thing I’m going to be spending a lot of time on is the sound design. Most objects will emit or effect the sounds in the ship, the goal here is to make something truly immersive.
Finally, I’m making the environment better at killing you. New and more interesting enemies are going to be introduced as well as environmental hazards.
To accomplish this I am rebuilding One Shot from the ground up (my jam games ignore a lot of architectural designs that make long term support difficult). As such it will take a bit, but trust me, this will be worth the wait. I’ll post updates as they arrive and intend to open the reworked alpha up for play as soon as it’s stable.
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