New tiers, new challenges for the very last week of the Kickstarter!
Please pledge if you can, if you can't, share the campaign with others!
https://www.kickstarter.com/projects/burgosgames/neko-ghost-jump?ref=8jxpi8
Next up
It's been a while. A lot has been going on. Namely, we will be releasing the game this Tuesday into Early Access on Steam, Epic Games Store, and also trying to get it on here as well. I'm exhausted and there's so much to be done still, tell everyone, TYVM
Chill out and listen to sweet beats as you change your wardrobe
Just showing off one of our newest, cutest, and most annoying enemies, the Mischievous Fairy!
She confuses players with her pixie dust and dodges the player with her super fast movement speed.
Hit that "FOLLOW" button!
This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.
Excited to announce that we'll be launching on Epic Games Store as well in the summer!
What do you think about this new short trailer?
This is what happens when you don't read tutorial signs in video games. Do you ever pay attention to them? Do you skip tutorials? Let me know!
Have a great rest of your day!
Seal Island Intro! For #ScreenshotSaturday!
Introducing a new enemy in the Jungle biome.
I hope you are all having a wonderful weekend so far!
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