I’m in the process of adding some extra stuff to make the game a bit more interesting. so far I’ve added some extra polish such as birds in the background, a cool rain effect, snow effect and little fishies that swim away when you move towards them! I know, Advanced AI right? (old joke but whatever…) I’ve also added a new level that pushes the story forward in an… interesting way. I don’t want to give away too much until I’m confident in it’s execution.
I don’t really want to release a new build of the game yet until there’s enough new content to make it worth downloading again. I’m going to add more enemy types because I feel like there’s not enough to keep it interesting through the rest of the game. Maybe some evil fish for the water levels, some snow themed enemies of some sort… Idunno. maybe some more platform types, etc…
the screenshots provided don’t really show the currently added effects as well as if they’re fully animated. I’m particularly happy with the rain and snow effect. Like I said, the new playable update will be worth it. I’ll keep you posted on any new developments.
Thank you for your patience and support!
Next up
So, after a few years of being burnt out creatively I'm starting a brand new project, after a few weeks I've got a pretty decent prototype / alpha started with a unique art style. Once I feel like it's a bit more complete I'll upload a playable alpha.
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
Another house i made long time ago.
Werehog transformation process. #sonicunleashed
Terraria
If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.
Alone Together....
Szayel Aporro Granz - Bleach
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