New Additions
Added achievements/medals with multiple unlock conditions.
Improved and updated various in-game sprites.
Added new sounds and visual assets for world-building context.
Introduced a new Ballshark attack variant.
New options menu with adjustable gameplay settings.
The fight has a new alternative win condition.
Slight reduction in overall difficulty.
Changes
Ballshark’s AI behavior has been adjusted.
Baseball attack tweaked to be more readable.
Block cooldown now scales based on player performance (reward/punishment system).
Block cooldown completion is now indicated with a sound cue.
Fixes
Fixed background delay issue when transitioning to phase 2.
Fixed a bug where fading baseballs turned into Ballshark sprites.
Fixed issue with bat attack state not resetting.
Additional minor bug fixes and polish.
specific stuff for nerds
Ballshark can now perform a long jump attack when the player is far away.
Menu now visually changes based on the time of day (morning, day, dusk, night).
Moved How to Play/Controls into its own thing
Stone-textured fonts updated.
Added two more agent frame states (low health and post-fight).
Agent frame visuals slightly repositioned and decorated.
Piranha animation updated.
Added new sound effects to Ballshark fight.
Reduced player’s phase 2 speed penalty from 4 to 5.25.
Updated sprites for S and D rank evaluations.
Modified some outro text.
Cleaned up credits text.
Added proper loading screens and Icons
New stuff to the actual game page
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