Game
Elemental Escapades! A Periodic Table Adventure
6 years ago

New update now available!

Update includes:

- An autosave feature
- Visual tweaks
- MORE SCIENCE
- *Slightly* easier surfing level!

Read the article for more info!


Howdy folks!

So we’ve been working hard to put this new together. Now let’s see in slightly more detail what these points entail!

  • Autosave: now the game will automatically save at the start of each level. If you decide you want to finish the game over a few sessions, now you can! When you quit out, upon re-opening you’ll be presented with a ‘continue’ option on the start screen which will take you to the start of the level you were last playing. This is also useful if you somehow manage to get stuck somewhere (I’m looking at you water level… although hopefully we’ve fixed the areas where it was possible to get stuck!).

  • Visual tweaks: Scott, our artist extraordinaire, has produced some new visual assets for the hub world and they are looking pretty fantastic! We’ve also added in/tightened up some of the animations.

  • MORE SCIENCE: THAT’S RIGHT, MORE SCIENCE! The Periodic Table in the hub world will now light up and display the element groups you collect at the end of each level. As well as that, the game’s characters will also give a short introduction to some of the elements and their properties in each group!

  • Slightly easier surfing level: Yeah… So it turns out the surfing level was really hard! We’ve tweaked it a bit to make it a little bit easier. But only a little ;)

So that about covers this latest update! If you have any questions or requests, or find any pesky bugs, let us know!

We’ll be coming back at you sometime in the not so distant future with a language update - we’re waiting to get the translations of the dialogue back then we’ll get rolling with that properly.

In the meantime, happy science-ing!

OMG



0 comments

Loading...

Next up

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Runestones: from concept to in-game model🗿

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Showing off player 2 😎

What do you think?

a drawing I did because I was bored😪. But I love how it turned out.😊

Alone Together....

Made my first ever animation.

It's now possible to destroy some of the obstacles and gain access to new locations or create shortcuts. #gamedev #indiegame #rpg