Hello everyone, I have just released version 0.2.1 of my game which has the basic idea of how the story mode might work. I did partially develop a fight sequence but I never implemented it due to how difficult it would be to put the fight in each individual area while keeping track of where you were in the dialogue, etc. Thatβs what the main focus of the next update will be: implementing the improved fight scene (I recently learned how to use subroutines with my code which will make this possible in an efficient way).
Thanks for listening,
-Gluvvz
Next up
Did you know that today is #InternationalJazzDay? π·π
No? π― Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? π·
Let us know what you think about it and have a great weekend!
Chiaki Nanami!
Fan art for Foolish I'm feeling kinda better so I drew this
Cash Banooca
not the greatest house, but it's a house! :D
Explosive domino effect
The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror
Ladies & gentlemen.. The Blender logo factory! I had a ton of un making this animation. I'll be making a short tutorial on picking up/dropping object in Blender for animations next week! What do you think?
I thought I would do a quick show and tell, with a 2 min video of the start of the game and some of the game elements, after many many months it is really starting to come together, time to start networking https://gamejolt.com/games/Dungeon_fable/490669










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