Hello everyone, I have just released version 0.2.1 of my game which has the basic idea of how the story mode might work. I did partially develop a fight sequence but I never implemented it due to how difficult it would be to put the fight in each individual area while keeping track of where you were in the dialogue, etc. That’s what the main focus of the next update will be: implementing the improved fight scene (I recently learned how to use subroutines with my code which will make this possible in an efficient way).
Thanks for listening,
-Gluvvz
Next up
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Runestones: from concept to in-game model🗿
Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve
One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!
If you’ve played the Vault demo and enjoyed it, please consider ‘liking’ the game page here on Gamejolt and/or leave a comment!
Also please consider tossing Vault on your Wishlist, I really appreciate your support!
I did this on my 3DS ^^ #Kirby










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