Hello everyone, I have just released version 0.2.1 of my game which has the basic idea of how the story mode might work. I did partially develop a fight sequence but I never implemented it due to how difficult it would be to put the fight in each individual area while keeping track of where you were in the dialogue, etc. That’s what the main focus of the next update will be: implementing the improved fight scene (I recently learned how to use subroutines with my code which will make this possible in an efficient way).
Thanks for listening,
-Gluvvz
Next up
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
Rockin the Guitar, an Axe like Guitar I made for my Uni project
Regular exercise is key for healthy wings.
Try it out!
not the greatest house, but it's a house! :D
2d lighting experiment
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
Some Shadow boss fight gameplay 👾
Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!
(Btw, sorry for the double post! I'll try to post less)
:] me sigue sin gustar
:] I still don't like it
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