Hello everyone, I have just released version 0.2.1 of my game which has the basic idea of how the story mode might work. I did partially develop a fight sequence but I never implemented it due to how difficult it would be to put the fight in each individual area while keeping track of where you were in the dialogue, etc. That’s what the main focus of the next update will be: implementing the improved fight scene (I recently learned how to use subroutines with my code which will make this possible in an efficient way).
Thanks for listening,
-Gluvvz
Next up
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Bandana Dee the Dream Friend
So here's the first of the zodiac signs i will make for the next weeks.
Demonstration of the spells and their effects :)!
Update 2.627
New challenges & new effects!
not the greatest house, but it's a house! :D
2d lighting experiment
Only true badasses may pass! #conceptart #art #gamedesign
Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM










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