Game
Rushaug: Feline Warfare

2 months ago

New Update! V0.8.77 introduces Character Abilities, Civilians, & Improved Guidance, and much more. More details and full changelog listed below!


In this update (v0.8.77) Character Abilities have finally been made into effect. Operator "Drake Woods" & "Rex" have been made temporarily unlocked without criteria for playtesters. The recon drone has been made exclusive to Rex, with the exception of finding new Drone Stations where any operator can launch and operate a drone. A new mechanic; Airstrike Request has been added as a unique ability for Drake Woods. The experimental Zipline Device have been made exclusive for Duchess.Platforming have been made smoother with amenities such as coyote time, improved ladder movement & snapping, and jump from crouched position.

Players now have to be super careful minimizing collateral damage, with Civilians added to Mission 2: Operation Sandcat. Killing a civilian will immediately result in mission failure. Precision shots > Spray 'n' Pray.

Mission 1: Arctic Strike has received improvements in regards to level design, accommodating the new playstyles depending on character, as well as guiding new players with improved labels, and a new guidance mechanic; an arrow UI pointing players toward the direction of nearby key items & objectives. Facility Maps have also been improved, with UI elements displaying objective locations (Primary and certain secondary objectives).

v0.8.77 Changelog:

  • Added Offset FX to Options Screen-buttons

  • Made Flame Particles despawn in water w/ hissing SFX and damp FX

  • Made ordnance collide with water and sink slowly

  • Restricted Incendiary Grenade from spawning flames when detonating in water

  • Restricted Player speed in water

  • Weapon Selection; Added "Rocket"-Ammo Type UI icon

  • Recon / Airstrike Feature

  • Recon Binoculars; center camera and browse enemies in sector for airstrike eligibility

  • Implemented Civilians

    • Shooting civilian results in Game Over

    • Currently 3 visual variations

    • Civilians are instructed to crouch by aiming at them

  • Added tutorial pop-up tutorial text for civilians

  • Minor changes to String_action

  • Optimized screen VFX's, unified overlays

  • More work on Tank Unit code

  • Added Red Nuke as an Enemy Unit type (WIP)

  • Mission 2 Briefing; Desertian Prince artwork (WIP)

  • Optimized code; Enemy Unit assigment on initialization

  • New Screen Overlay: Recon Goggles

  • Accomodated Obj_gunfire for airstrike projectile

  • New variables for Obj_gunfire:

    • X_origin / Y_origin

    • Distance_travelled

    • Distance_max

  • Removed bullet despawn boundaries tied to window/viewport, changed to distance travelled

  • Level design improvement (Mission 1: Operation Arctic Strike)

    • Added a broken Lockdown Door for world building and player introduction (Foyer)

    • Added path to circumvent lockdown door (Foyer)

    • Added path to circumvent elevator behind Level 2-Door (Facility Entrance West)

    • Added path to circumvent Krynkel in stairs (Foyer)

    • Made door one-way accessible without keycard (Hangar)

    • Moved Fast Travel Vent one floor up (East Entrance / Security Annex)

    • Added ladder to circumvent elevator (Hangar)

    • Change to ventilation (Foyer)

    • Drone Storage (Electrical / Data Archives)

    • Made elevator "out of order" in Hangar connecting to Crew Quarters, with contextual assets, and a zipline only accessible by Operator "Duchess"

    • Catwalk pillars in garage (Facility Entrance West)

    • Outside ladder, west wall (Electrical / Data Archives)

    • Improved terrace aesthetics (Facility Entrance West)

    • Added sign indicating importance of Admin Archive / Databank (Primary objective)

  • Subtle "shining"-animation for Fast-Travel Vent

  • Bugfix; Applied lamps destroyed by ordnance to Array_enrivo (level memory)

  • Optimized code related to ordnance effect on lamps, excluding EMP grenade

  • Gave Ceiling Sentry gunfire a slight chance of missing

  • Made Ceiling Sentry disabled from EMP grenade (Simple Solution, to be expanded on)

  • New Guidance mechanic:  Arrow UI show nearby key items & objectives

  • Lockdown door audio

    • Looping hydraulic SFX for Blast/Lockdown Door

    • Impact SFX

  • Corrected animation hotspot offset on Lockdown door

  • Corrected alpha channel on light

  • Asset production:

    • Broken elevator set pieces; plastic cone, etc.

    • Made a ice frost decaled version of BG Wall (Snotikia)

    • Added Character Ability icons, accomodated the Recon Drone Slot

    • Drone table

    • Applied updated tan color to KEV-42 (TAR-21) with silencer

    • Corrected color fault on revolver "Anaconda" (Magnum .44)

    • Office DMA flag

    • Navigation Signs; (Snotikia Foyer & Subpen)

  • New Animation: Binoculars (for Airstrike)

  • Renovations to UI_map

  • "All Objectives Clear" UI

  • Variables tracking "Objectives completed" / Total Objectives, Obj_objectives_anchor

  • Animation work

    • Streamlined conventional animations (Drake Woods, Rex, Duchess, & Zargasso)

    • Applied Heal_syringe & Heal_traumakit animations (Drake Woods, Rex & Duchess)

    • Ledge grab (Duchess)

    • Back arm updated; Rocket Launcher & Ordnance Throw (Drake Woods, Rex & Duchess)

    • Death animation (applied to Drake Woods)

  • Facility Map for Zargate, Unloading Bay (Mission 3)

  • Character ability parameters

    • Increased starting ammo & capacity for Drake Woods

    • Flattened weight rating at 3 (heavy guns) for Drake Woods (Total potential rating = 6)

    • Restricted Door Breach ability to Rushaug

    • Made DMR/Single-Fire weapons multiply damage with 1.9 for Rex

    • Made zipline exclusive to Duchess, and added UI indications

  • Made applicable weapons affected by character abilities display colored stat on Weapon Selection

  • Proper script sequencing for Mission 2: Operation Sandcat/Desertia

  • Input Legend for ladder

  • Coyote Time added

  • Bugfixes to Drone

    • Freezed movement and input during game pause

    • Fixed faulty game states when loading save / changing frame while in Drone Mode

    • Detonate Drone when player is killed

  • Added "bobbing" movement to ladder climb

  • Ladder foley SFX

  • Changes to climbing mechanic; Player will snap to ladder while "Up Key" is pressed

  • Gamepad bugfixes

    • Made icecones obstruct crosshair

    • Corrected animation direction/display in accordance with character

    • Corrected gun not firing in idle quick fire, characters besides Rushaug

  • Added following status effects to save/load data

    • Defense Effect (Kevlar Plates)

    • Damage Effect (HP Rounds)

    • Bleeding Effect

  • Changed back to jump from crouch instead of stand up

  • Prevented crouch jump input when player would be obstructed in standing position

  • Bugfix; Player stuck in ground after Krynkel cutscene

  • Set all traditional doors to be closed when loading/reloading area



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