Game
ZOOP
4 years ago

new update, yee yee ~(._.~)

Anyway, here's a devlog:


Actual devlog number 1:

Version 0.0.4 update:

NEW STUFF:

-HTML5 version now available (not 100% sure if it'll work right; please let me know if you encounter any problems with it)

-A jumping/landing particle effect

-A lives system so dying actual matters now

-1-ups

-2 new friendly NPC's

-A fireball powerup (note: it's pretty buggy and crude. I'll work on it more before the next update)

-Ice blocks, which can be melted with the abovementioned fireballs (I'll be adding a melting animation in the future; for now they just sorta dissapear)

-A new "security camera" enemy type, along with *very* rudimentary stealth mechanics

-There is a second level now, too, *however* the current version is very short and not yet 100% complete. Expect alot of expansion to it in the next update.

-Adjusted the volume of crusher plates, which i've been told were too loud in the previous version

KNOWN BUGS:

-Crushers will occasionally go out of sync after killing the player

-Tiles flicker often (mainly noticed in fullscreen mode)

-Moving platforms occasionally collide with walls and get stuck

-Fireball doesn't dissapear after hitting a target sometimes

FUTURE PLANS:

-Will adjust player movement to make it smoother and not as fast

-A pause menu

-An actual main menu with buttons and everything

-A save system, so you don't have to start from the beginning every time you play. Might make a temporary password system in the meantime while I try to figure out saving

-Hats

-Some extra prettyfication details, like trees and clouds n stuff. something like that.



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