So after a while of making more games, and putting off fixing the old ones… I decided it was time to fix this one. It isn’t perfect mind you, but it’s much better than before. I’ve sort of patched the reverse climb bug in some trouble spots, remade the frame level with a better NEW working system. Optimised some models for size, and changed a few minor unnoticeable things. Also I don’t think I mentioned Indie Statik’s lovely article on the game, which is very cool and made my day! Thats about all there is for now, but try the new more playable version of the game! I recently made a new game called Getting Out, it has cats, roombots (not roombas for legal reasons), and a broken killer whale, so why not play it? Infact just try any of my newer games, because they only take like 10-15 minutes to play, except that angst simulator game I made called Quit Instigating that one takes me on a speed through like 4 hours, since its 50+ levels. I better finish this before I ramble on. Thanks for taking the time to read, and possibly play my games and have a good night!
Next up
Been making mods for #Bonelab lately, feel free to check out my various avatars and such https://mod.io/g/bonelab/u/stevenhehimhis
Gonna be showing off Payment, my AR thing I made recently live at the Micro Beaf this Thursday in addition to a lil' interview. If you want to check out some cool animations visit the www.youtube.com/@beaf_fest Youtube channel for more info.
New thing out, check it out if you'd like :3
I'm hosting a free indie arcade event in Denver Fri Aug 29th 6pm @ The Far East Center, swing by if you're in the area!
Doing some bedroom virtual production for my upcoming project Zotto
Just for fun I'm making a free first-person interaction toolkit, basically a walking sim template for 03DE and I need some feedback on what mechanics you'd expect in a package like this. What do you think I'm missing or should add?
Made a DIY mocap solution using Sony Mocopi + Meta Quest Movement SDK. Any thoughts?
Just released an open source first person interaction toolkit. If you want to make your own walking sim adventure game, this is a great place to start! https://github.com/stevenharmongames/O3DE-FirstPersonInteraction…
Any indie devs in Taiwan who didn't get to make it to the games showcase in Yuanshan this past weekend? I'm here for another three weeks.
I'll be at DU Arcade this Saturday the 27th. If you're in Colorado, come on down to this free event full of awesome indie games from a bunch of cool folks.
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