Changes in 0.0.0.2:
Fixed an issue where the end level portal and a chest would spawn in the same place.
Tuned the level generator so unreachable open area’s (with enemies) should properly fill up now.
Slightly tuned the enemy pathfinding and collision detection.
Fixed an issue where chests would spawn in a wall.
The Shredder life restored on hit suffix now restores the right amount.
Changed the player collision detection with Hunter Barriers. Players shouldn’t be able to easily slide past them now.
The monster numbers in the difficulty settings menu should adjust properly now to the total monsters and eachother.
Please be aware that saved games from previous versions might not work on newer versions (crashes and sprite bugs).
0 comments