Game
You Are Here
9 years ago

New version and planned update schedule


Hey it’s Cheshie,

For me, yesterdayevening i silently released version 0.3.1 of You are Here. Seeing as i need to get a little bit more involved into getting my name out i decided to write up a little blog as well where i am going to tell you about how i want to (try) continue development.

First of all, i want to thank everyone for looking, playing, recording, and commenting. With that out of the way it’s time to get serious.

Of all the comments i have gotten so far i have taken these to heart and the most common things was player engagement. Players didn’t know what to do, where to go, or how it all worked. I wanted to fix that, and i partially did in this release. This made me think about my release strategy and i am planning on doing a two stroke cycle.

  1. Release which contains stuff from my todo list.

  2. Release with fixes and feedback implemented.

Ofcourse in doing so i will have to be more transparant about my todo list as well. Below is a short list with high priority items:

  • Current objectives (after discovery) in the screen.

  • Tweak the sizes for the progress bar and “hint” on locked door.

  • Add some “training” or story to teach the player how objects are found.

  • Add the second easter egg to the game.

  • Hiding spots/crouching.

  • Make monster react to flashlight.

  • Backstory in-game.

  • More sounds.

  • Ability to re-lock doors to keep the monster out.

  • Much spook, such scare, many tension!

  • And more…

Ofcourse more things will go on this list, and some might drop off. I hope you will enjoy playing and help me and the game grow to greatness.

Thanks for reading!
~ Cheshie



0 comments

Loading...

Next up

Bandana Dee the Dream Friend

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Another house i made long time ago.

Runestones: from concept to in-game model🗿

The whole squad is here!

Interested? Follow me!

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Microsoft Windows XP Unprofessional (windows logo prototype)

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

Levels' maps.