Next up
New Nexus Overdrive build, play now from here or itch.io:
https://stein-indie.itch.io/nexus-overdrive
Asset production: creating color variations for bushes
Unreal does a good job on UI scaling, looks good even on small resolutions
New look, the truth about Unreal Engine, improvements - alpha 0.1.3 devlog - play it now!
We did some more tests with the environment and lighting, and this was the result.
Custom PBR rendering vs Unreal Engine default PBR lighting model
We just released the first version of our little house building game!
Play it now:
https://gamejolt.com/games/cozy-home-builder/1052979
Prealpha 0.0.4 demo for Windows is now available to download! Don't miss!
Simple texture variation tip: create a RGB noise pixel mask, each pixel will be a tile, create variations of the texture and assign then to color channels.












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