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Added dash function to enemies! Inspirated in Prey 2017.
This to make enemies more interesting
Custom PBR rendering vs Unreal Engine default PBR lighting model
We made enemies able to SPAWN A BOMB when they die (pre-alpha footage), just to add some spice to gameplay.
Did the project die? Was it canceled? Did it change completely? Or what happened? We started the project a few years ago as a relaxing and calm exploration and survival game. But as time went on, we realized that this model wasn't the best possible.
Retro, old school like enironment for our game Nexus Overdrive. Level design process in UE5
New Nexus Overdrive build, play now from here or itch.io:
https://stein-indie.itch.io/nexus-overdrive
Simple texture variation tip: create a RGB noise pixel mask, each pixel will be a tile, create variations of the texture and assign then to color channels.












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