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"The Great War" and "The Hunt of the Seekers" have left their rough traces in the history of the world of "Almost There". Everywhere and in everybody you can see that heavy mark.

Almost There is a turn-based survival simulator. Our game will feature some elements of the roguelike and RPG genres.

Brass knuckles was a favorite toy of the port tramps of Almost There. It fits easily in your pocket and was an excellent tool for collecting money and teeth.

In Almost There weather changes quickly, clothes wear out quickly too. You will have to carefully search empty houses for decent clothing.

This gun is a potent short-range weapon with a barrel that has been professionally shortened. In the world of "Almost There", guns like those were used by ordnance, but this is not one of them. Maybe someone has guarded prisoners with that shotgun?

In Almost There, a big knife is a very common and familiar tool for trappers. It is reliable, very easy in everyday use, and it's excellent for self-defense.

When the Seekers colonies arise, no one knew if the Great War was over. Howling wind, mud, ruins of cities and villages. The last survivors searched for refuge on forgotten, sparsely populated islands of Almost There.

Hi! I was lucky to help DO MY BEST with some 3d content for their new project #TheBookwalker: https://bookwalkergame.com/ The Bookwalker is right now on #SteamNextFest with a free demo @Steam : https://store.steampowered.com/news/app/1432100/view/28986203269…

#IndieGame #IndieDev

I continue to show you content from the game. It is the starter outfit at this time.

PS Since now I have a lot of work on technical and managers things, I will show the content once every two weeks.

The soldiers return from the Great War, someone after being injured and someone after the end of their service. Those of them who not have a shell shock after the battles went to work in the port or lumber.