The goAl for this update is to be finished by the end of the year. The update will include a new and improved menu with a more appealing look to it. Secondly, there will be an additional set of levels added so there will be 3 sets instead of just the two. This new levelset will be named downtown, and will be an urban based levelset similar to hospital, but be based more around a peninsula. Thirdly, the update will have anew weapon, and some new level specific enemies, such as a zombie doctor, or zombie wolf. Others will come. Lastly, the update will give zombies personalized death animations. Currently, zombies all share the same animation, which is bursting into pieces. The update will have them each have their own corpse.
Next up
🍒Did you like the game? A demo is available for free on Steam.
✌️ Thanks for playing IndieGameiacs!
⚙️ Free Demo: http://bit.ly/UniDuni
📺 Full Video: https://youtu.be/5qEbVXg7GaQ
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
What do you think guys in my robot?Just a beginner in 3d modeling..
My instagram https://www.instagram.com/rojhonbb/
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
Check out this NPBR cyberpunk character model by Glyong E!
https://www.artstation.com/artwork/8edJRE
a drawing I did because I was bored😪. But I love how it turned out.😊
An infected room from the second part of Cybel ! Are you up for some cleansing?
brung back my old oc plus a new one
...they don`t have names yet tho
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM










0 comments