Here is a new zone which I have had in my mind for quite some time. This zone is called Scorching Dunes, and it is the 5th out of 9 zones in the main campaign.
Next up
I've changed up how enemy trap rooms are handled in #veredilia. They are now around 1.5 screens wide over just 1 screen. Which looks better and what are your thoughts?
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The ancient ruins of Angel Island. (Outside of Majestic Sanctuary)
Finally. The addition I've wanted to add for a long time.
This is too Blazy
Decided to change the look of Coal Mine Foundry as well. So far looks much better and more detailed than the original. Not much to show here but here's what I have so far.
While I was testing out the new tiles for this level I decided to play with the wall collisions turned on and it has a pretty interesting effect. Using Van for this clip
#indiegame #gamedev #devlog #gamemakerstudio2 #furry #pixelart #sonic #mortalkombat
Messed around in the game and did some infinites with Toronto. Should infinites be kept in?
#veredilia #gamemakerstudio2 #indiegame #devlog #pixelart #furry
Working on some new tile sets for each existing level in #veredilia to improve the optimisation and performance. Hope to make some new level design improvements as well.
#indiegame #indiedev #gamedev #devlog #gamemakerstudio2 #furry #pixelart
The Sonic OSX Framework has been released!
Casino Nightlife: New zone in progress











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