Dear players,
We are transitioning to the use of static shadows in the game. This does not mean shadows will disappear — on the contrary, gameplay will become smoother and more stable. The image quality remains high, as dynamic objects, such as animatronics, will still cast their own shadows.
By reducing system load, the frame rate increases, resulting in improved overall performance. Development is ongoing, so please stay tuned for updates.
A basic prototype of this may be released in the coming weeks.
Next up
Extensive work has been done to refine the effects and add new ones, and there are huge plans to completely rework the project (for the second time) from scratch, gaining more experience. I have also improved the graphics and tested the location. #fnaf
I made a model of the Shahed 136\Geran-2 and another cruise missile, which I won't talk about yet. I have the minimum code for their operation, but they won't be in the prototype. Now, take a look at the footage from the game
MLRS will be ready soon, so expect updates with information #gamedev #strategy #hybridfracture
Work in progress
Prototype 2 is cooming
Work in progress #strategy #gamedev #hybridfracture
Important news:
Work in progress #strategy #hybridfracture #gamedev
Night MLRS Test #strategy #hybridfracture











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