Texture Characters:
Fixed the Subsurf error in some models (It took a hour to solved at time).
The textures of the models no longer stick out like in other models created by other users and are therefore now reliably ordered.
Now the textures have of the models have been detailed by the light and the environmental background (as I did with Scorched Disembodied and Lavender Minnie)
Model Characters:
The character models created will no longer be polygonal, much less with protruding parts and vertices that would cross the body (I once did this with a Shade Pn Mickey model when making Bloom Mouse, but it was discarded because the model was completely bugged, as the head came out and was horribly deformed).
Bugs were fixed with the armature, the reason I say this is because the animations of the characters bones were twisted like in other models such as (The Suicide Visage or FleshMick when animating and making a specific pose) before at that I finally fixed it.
Fixed polygonal errors on characters when expanding or rotating them, as well as dimensions and possibly armature pack animations (this almost made it difficult for me to redo character poses before saving the model file with the textures).
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