Game
The Last Hope For All
9 years ago

News about The Last Hope For All


Hello,

This is the first news from along time now, we are sorry about that.

The next few months after the last devblog was very hard, we get a lot of problems with Unity. After fixed some problems a new appear very fast. At this time, our motivation was low but still here to make a good game. After a couple of months, new problems with scripts and Unity and after some personal problems we take the decision to stop the developement.

For almost nine months, we make something new. At the beginning of December, we began in rethought about TLH4A. We began to write several ideas on the story, how to improve various points and to develop from zero the various levels and the environments.

After 2 months of writing, all environments and levels are developed. There is some cool idea about the coop story that we develop too but right now we work on the base of the player.

Having ended to write the levels and the environments we thought of which used engine, because on second thought we wanted to start all over again, we acquired news skills, whether it is in modelling, texturing, writing, level design and more.

We think about Unity and this idea was not possible. So we look for Unreal Engine 4, what game used this engine today, how he works, what we can do quickly and fast. After some tests, we get the UE4 !

The new version of The Last Hope For All will used Unreal Engine 4.

At this moment, today, we work on it every day, we make a good fps base with a lot interactions and we have our gun base already made. We don’t want to show you screenshot because this is only prototype so this can change in the next few month.

We know, in the unity version, we used a lot of pre made asset and we don’t want to make the same in this new version. We will used some pre made asset because this is for win some times on models or features but we will make alot of models, textures by our self.

We don’t have any release date because for now, the goal for this year (2017) is to make a solid base
for the player, we want all interaction and features ready (guns, object interaction, animations, footstep system, pause menu, settings, saving system etc). If at the end of this years, the player base, main menu and zombies AI can be done this will be awesome ! Because if all this is over, we can start to work on 3d models (zombies, civilians, military, vehicles, props, building).

This is simple, before starting the “art stuff” we want to have the “scripting stuff” done.

All the unity screenshot will be deleted soon, we don’t touch the concept art because the concept art is a big part in this project.

For groupees owner, don’t panic ! You paid for The Last Hope For All and we say thank you for your support ! And this is the same game but in the better version (in all points).

Thank you guy’s for your support, we will give you some news about the new features and the point of the story soon !

Defcon.



0 comments

Loading...

Next up

We are under attack!

Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

Fan art for Foolish I'm feeling kinda better so I drew this

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

Family band complete!

I worked so hard to get all four of them to the end safely, but then...

Auto-chess meets Clash Royale in an intense strategic battle. Outsmart your opponent, hide your play and crush their armies! Empire Builder just got another major update, check it out! https://gamejolt.com/games/EmpireBuilder/558901

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!

(Btw, sorry for the double post! I'll try to post less)

Subscribe to technoblade