7 months ago

🔶 News

As you may have noticed from the rare posts, we have less and less time for the project. If we want to achieve any results, we need to work hard instead of putting everything off indefinitely.

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» 🔱 First level

We're currently creating a tutorial level that will introduce the core mechanics the player will use throughout the entire game.

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» 🔱 Drafts and sketches

I’d like to share some exclusive content from the development of the first build. It includes in-engine elements of the game, as well as concept art, sound effects, and some finalized visuals.

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» 🔱 Player attack development

Our team is working on various types of attacks that players can acquire during levels.

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» 🔱 Gameplay

We’ve recorded the current gameplay, added the available visual design, and now we can take a look at the whole picture.

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🔱 Variations of the Corp Soldier SPES Aeternum

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🔱 Вариации солдат корпорации SPES Aeternum

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» 🔱 Enemy information

The Scout-drone is the first and most basic enemy. It specializes in scanning, recording, and capturing images of objects, planetary surfaces, and various territories.

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» 🔱 We didn’t make it in time

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» 🔱 Arrived's abilities

Arrived has a set of abilities that can be changed before entering a level. Currently, four abilities are fully written and confirmed.

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» 🔱 Some funny moments

I've collected a couple of funny videos from leaks on our server.

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» 🔱 Visual style

Endborn has a pixel art visual style with a top-down perspective. We strive to capture all the nuances and details necessary for understanding the game.

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#gamedev #pixelart #videogameart #indiedev #IndieGameDev #gamedevelopers