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Undertale MULTIPLAYER

3 days ago

News for December -> March - Back with monthly updates


It's been some time since the last monthly update, let's get you up to date:

In December, we announced that a public test session would take place in January.

The test happened on time between January 31st until 2nd of February (again, thanks for all the help).

After the test session I took a short break until the end of February.

When I came back I started fixing all the issues found during the test session, and for the majority of March I worked on two new features.


First I would like to give a proper introduction to all the new things that were added for the Test Session:

Dungeons V1

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Dungeons are a Two Player Co-op Minigame, your goal is to solve all the puzzles as fast as you can and get to the other side.

(Gameplay here)

In the future, I want players to be able to create their own puzzle dungeons and share them for everyone to enjoy. This will be an update I will take upon once the game gets a full release, as it's not that important right now.


Instant Notifications

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If something important happens (for example: your friend getting online), the game will make sure you know about it.


An Update to the Chat

Longer messages

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Chat messages are no longer just one singular line, and wrap if your message is long. The character limit is now 115, previously 60.

Quick formatting

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You can now easily format your messages to include colors to enhance your roleplay (or casual chatting).
These are the rules: (R) - Red text, (G) - Green text, (B) - Blue text, (Y) - Yellow text, (GR) - Grey text AND (!) to reset to default.

The current biggest issue with this chat is how hard it is for me to code things on top of it, that's why in the near future I'll fully re-code. It'll be fun because I have many new ideas for it, but the general idea will remain.


aaand I think that's it for the old-new-things. now let's get into the fresh stuff.

Party Settings

Playing with friends has never been this easy.

Creating a party

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Anyone can create a party. But what for?
The main point of parties is playing minigames together.
If you're in a party, you don't have to play dungeons/pvp/any other minigame with random players!

Parties also bypass any player limits. So if you have 10 people in your party, you can play dungeons with those 10 players or you can even do HUGE 10v10 PvP battles.

Manage members

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Both the host and players can view the current party members, but only the host can remove and block them.
If you block someone, they will remain blocked until a new party is made or until you unblock them in settings.

Party chat

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The party chat is global and doesn't get erased until the party is disbanded (you can scroll chat pages). This means that you can chat with other members that aren't in the same room as you. Quick formatting also works here.

Actual settings

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These are pretty simple for now, you can kick everyone, unblock all blocked players or change the player limit.

For now, the MAXIMUM player limit is 10. The lowest is 2 (so you and one more person). Parties are designed to handle up to 100 players per party, but we'll see if that limit will be ever unblocked. 100v100 PvP battles would be insane.


Teleport

Tired of walking?

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As per usual, the teleport menu can be found inside MISC.
Sadly, the teleport feature isn't fully ready yet. Next month I will make sure to showcase it fully, right now I'll just explain the basics.

You can send a teleport request to ANY player, no matter where they are (unless they're in a battle or in the dungeons).
Once they accept your request, you'll be teleported right where they are.

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One important thing worth noting is that teleportation WILL NOT be free. Your first teleport is free, any teleport after that will cost you 3 GOLD. This will most likely change in the future.


And that would be it for today! If you have any feedback do let me know in the comments. Until next month



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