Hello everyone, it’s been a while hasn’t it? I apologize for that btw. The game Is making greate progress, or was. Ever since I released the Early access I was told about many issues with the update and stuff and then after that to add up to the issue pile Real life problems came into my time and now I am completely stressed and I don’t know what to do. So I’ve been avoiding working on my game to reduce stress, but I can’t even go onto Gamejolt without feeling guilty that I’ve been stalling the release. I’m sorry everyone, I wish I could give you guys what you’ve been waiting for, but I need time to get things sorted out.
Next up
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Spaaaace~
These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)
Drawn in Piskel using my mouse. Whaddya think?
Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
Got some fun collectibles in our game, Path of Kami!
A merchant has set up shop in our dungeons. Because where else would you open a general store?
Hi everyone! For screenshot saturday we showed some some new sfx sounds. Check it out [Sound On] :)










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