SURVIVAL Mode
We have undeservedly deprived this mode of attention, but for many players it has become a priority, it is quite dynamic and unpredictable due to the random system of generating bonuses and blocks. But the game did not have its logical conclusion. We decided to correct this misunderstanding.
- Passage of waves:
Passing wave after wave will create the missing sense of completeness and give a sense of game progress.
- Improved logic for generating bonuses:
The same bonuses will no longer be generated side by side, and their very arrangement on the field will become more even.
- Changed block generation logic:
Blocks with durability> 1 will appear on the field.
While preparing this patch, we decided to pay maximum attention to the Survival mode, but we are preparing other changes for you:
- Graphic interface elements, we continue to improve the design, Achievement and Rating screens are next in line;
- Achievements, we will rework old achievements and add new ones;
- Rebalancing the first levels, we continue to look for the optimal difficulty and dynamism for the introductory levels;
- Hidden bonuses, the logic for generating hidden bonuses will be redesigned;
- Difficulty, we plan to implement 3 levels of difficulty, which will differ not only in the speed of the ball, but also in other parameters;
And as a nice bonus, we have prepared an introductory intro!
0 comments