Game
NO_NAME
12 years ago

News Update #1


This is just a small update of what’s been going on:

  1. A demo is coming soon - there’s some bugs to be fixed and things to be optimized - And yes, you may record as much footage as you want.
    [Nearly every model or texture is a placeholder for something better
    If the hand appears to be static - a script broke]

  2. If you haven’t noticed, the game’s Icon is changed.

Alright, about the demo:

*There’s some common issues in this demo, Like that fullscreen is broken for some reason, so just play on a higher res or something, and hide the taskbar.
The demo will be Windows Vista/7/8 exclusive, If you don’t manage to hax it into other platforms cough Ubuntu cough*

Anyways, The demo vill probably be avaible in a couple of hours, it’s nothing big. only 250 mb ;-;
**




1 comment

Loading...

Next up

HUD Change * The battery hud is changed, So it’s smaller, and it doesnt give you an exact number of how much you’ve got left before you’re screwed!*

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

What you all think

Finished work on the emotions of a new character for the tank universe

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

My D&D art for my family so far (WIP if you couldn't tell)

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Some Shadow boss fight gameplay 👾