Game
NO_NAME
11 years ago

News Update #1


This is just a small update of what’s been going on:

  1. A demo is coming soon - there’s some bugs to be fixed and things to be optimized - And yes, you may record as much footage as you want.
    [Nearly every model or texture is a placeholder for something better
    If the hand appears to be static - a script broke]

  2. If you haven’t noticed, the game’s Icon is changed.

Alright, about the demo:

*There’s some common issues in this demo, Like that fullscreen is broken for some reason, so just play on a higher res or something, and hide the taskbar.
The demo will be Windows Vista/7/8 exclusive, If you don’t manage to hax it into other platforms cough Ubuntu cough*

Anyways, The demo vill probably be avaible in a couple of hours, it’s nothing big. only 250 mb ;-;
**




1 comment

Loading...

Next up

HUD Change * The battery hud is changed, So it’s smaller, and it doesnt give you an exact number of how much you’ve got left before you’re screwed!*

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

Another house i made long time ago.

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Runestones: from concept to in-game model🗿

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

What you all think

The whole squad is here!

Interested? Follow me!

Update 2.627

New challenges & new effects!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.