Game
Dungeon Arena: Master In Training
8 years ago

Next few Steps


So I am at the point where what I have so far cannot not improve. That is, not without a clear direction. As some may have noticed their is a campaign button on the main menu that does nothing. That is because I intended the arcade mode to have snippets of the main game. I know most of the enemies behave and attack the same, the only real difference being attack strength, attack speed, and movement speed. I could just make them more diverse but it is difficult for me to do inside the current context of what I have. So for now the arcade mode will not be changed much. I will however update it if I do find a quick and fun way to make enemies seem unique. But for now I am working on the story of the game.



0 comments

Loading...

Next up

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Another house i made long time ago.

Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

Update 2.627

New challenges & new effects!

a drawing I did because I was bored😪. But I love how it turned out.😊

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

My D&D art for my family so far (WIP if you couldn't tell)

2d lighting experiment

OK, this starts to be too tricky puzzle already :D

#platformer #indiegame #puzzle