So I am at the point where what I have so far cannot not improve. That is, not without a clear direction. As some may have noticed their is a campaign button on the main menu that does nothing. That is because I intended the arcade mode to have snippets of the main game. I know most of the enemies behave and attack the same, the only real difference being attack strength, attack speed, and movement speed. I could just make them more diverse but it is difficult for me to do inside the current context of what I have. So for now the arcade mode will not be changed much. I will however update it if I do find a quick and fun way to make enemies seem unique. But for now I am working on the story of the game.
Next up
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Another house i made long time ago.
Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
Update 2.627
New challenges & new effects!
a drawing I did because I was bored😪. But I love how it turned out.😊
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
My D&D art for my family so far (WIP if you couldn't tell)
2d lighting experiment
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