Game
REGEN
11 years ago

NEXT VERSION! ( Not this week :c )


Hello everyone SquineMode here!

Well, first of all apologize for not getting a new version this week, excuse myself saying what I was busy lately with final exams, however, I worked enough in the game to make a mini-update, even so, I prefer not to, because the changes are not very noticeable, I apologize again, and well, see you next week (hopefully) with the much more new full version, taking advantage went on vacation yesterday.

Greetings!

- The Bugger Master -



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Maybe you'll be interested on my new game

Check it out here!

https://gamejolt.com/games/Mainasutto/160593

Last month I reworked and reordered all the settings and accessibility sections in the pause menu.

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Wishlist Mainasutto now on Steam!

https://store.steampowered.com/app/2580170 Or Join the Discord Community to get weekly updates! https://www.mainasutto.com/discord

Last month I added a small label to the save animation, and also changed the in-game cursor so it can be more visible now!

I also learned how to zoom videos in my clip editor.

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Wishlist Mainasutto now on Steam!

https://store.steampowered.com/app/2580170

I'm reworking the whole initial sequence reducing the text to minimum and making it more visual.

For now, have a few seconds of the new initial cutscene.

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Wishlist Mainasutto now on Steam!

https://store.steampowered.com/app/2580170

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This has been in the backlog since the first devbuild, but I finally fixed the depth issues with the ceiling decorations in the cavern scenes.

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Wishlist Mainasutto now on Steam!

https://store.steampowered.com/app/2580170

An error I made in the last builds was to add too much blur to a pixel art game (FOD filter, on-hit, foreground decorations, etc).

Those blurs are now optional in the settings.

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Wishlist Mainasutto now on Steam!

https://store.steampowered.com/app/2580170

After some feedback about "floaty" player movement, I've iterated by adding some dynamic fall recoil and making jumps stop more responsively.

Very inspired by Momodora RotM and Hollow Knight

SURPRISE! || The pre-release next week & Kickstarter Campaing!

Completely reworked how player jump and fall velocity/acceleration works, so the player is now more precise.

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Wishlist Mainasutto now on Steam!

https://store.steampowered.com/app/2580170 Or Join the Discord Community to get weekly updates! https://www.mainasutto.com/discord