Game
REGEN
11 years ago

NEXT VERSION! ( Not this week :c )


Hello everyone SquineMode here!

Well, first of all apologize for not getting a new version this week, excuse myself saying what I was busy lately with final exams, however, I worked enough in the game to make a mini-update, even so, I prefer not to, because the changes are not very noticeable, I apologize again, and well, see you next week (hopefully) with the much more new full version, taking advantage went on vacation yesterday.

Greetings!

- The Bugger Master -



0 comments

Loading...

Next up

I'm reworking the whole initial sequence reducing the text to minimum and making it more visual.

For now, have a few seconds of the new initial cutscene.

---

Wishlist Mainasutto now on Steam!

https://store.steampowered.com/app/2580170

Maybe you'll be interested on my new game

Check it out here!

https://gamejolt.com/games/Mainasutto/160593

In the first act of the game, you can explore shops and houses. While I’ve done the basic layouts, decorating these spaces is beyond my artistic skills.

---

Wishlist Mainasutto now on Steam!

https://store.steampowered.com/app/2580170

FINAL RELEASE || REGEN v1.1

This has been in the backlog since the first devbuild, but I finally fixed the depth issues with the ceiling decorations in the cavern scenes.

---

Wishlist Mainasutto now on Steam!

https://store.steampowered.com/app/2580170

Completely reworked how player jump and fall velocity/acceleration works, so the player is now more precise.

---

Wishlist Mainasutto now on Steam!

https://store.steampowered.com/app/2580170 Or Join the Discord Community to get weekly updates! https://www.mainasutto.com/discord

Last month I added a small label to the save animation, and also changed the in-game cursor so it can be more visible now!

I also learned how to zoom videos in my clip editor.

---

Wishlist Mainasutto now on Steam!

https://store.steampowered.com/app/2580170

Added a very subtle detail, but now there are multiple parallax layers of particles, so the particles are moving at different speeds in the camera depending on depth!

---

Wishlist Mainasutto now on Steam!

https://store.steampowered.com/app/2580170

I added a very small frame-pause when player does critical hits and when an enemy dies.

Also added a hit vfx on player (I just noticed the player never had one)

---

Wishlist Mainasutto now on Steam!

https://store.steampowered.com/app/2580170

An error I made in the last builds was to add too much blur to a pixel art game (FOD filter, on-hit, foreground decorations, etc).

Those blurs are now optional in the settings.

---

Wishlist Mainasutto now on Steam!

https://store.steampowered.com/app/2580170