I finally finished the demo today. I just had to simply sit down for a few hours and put forth a lot of effort. This is literally over a full month’s worth of work right here. It took so long because of completely understandable reasons. The controls for NIGHT 1 are very much like Sister Location. I have plans to change the formula almost entirely for NIGHT 2, though. I feel much better and was able to finish the demo without any real problems. But the game might be quiet in some spots still. There’s also a cutscene as soon as you leave the warning screen. So if you want to capture your reactions, start recording as soon as you get to the warning screen. There is also a couple secrets. One is almost canon, one isn’t canon at all. I will reveal what secret is canon later. I also have plans to do a livestream over the game here in a few hours, as soon as I eat and prepare for the stream. Enjoy this look at this game, as it WILL be pretty big. Even the demo is around 3 times the normal size of your average plain FNaF fangame. See you guys at the stream.
Next up
Progress... Visual effects, some camera effect reworks, lighting tweaks, and Springlock Lucifus jumpscare implemented. New jumpscare sounds for Prototypes (basement), as well as Maskman and Metal Maskman.
CAN YOU SEE ME?
WELCOME BACK-2017
I managed to do a thing and make the filesize smaller, at the cost of some audio mixing issues and slightly worse audio quality in spots lmao...
Release Candidate 1 of the new update has been publicly released. Merry late Christmas, I decided to release what I have at the moment for people to play, and there's a questionnaire link below to suggest changes.
The teeth used by a poopy-eating bucket helmet... Terrifying. So this is what an HDR Kick Bucket Cross' teeth would look like...
BEHIND THE MASK
Lefunni Chompling Memes (I made these in 30 minutes, from random effects in Paint Net)
Here's another one of the tip pages, to show that I'm not ded lmao:
I've released a demo showcasing a bunch of proposed changes for the updated version of the game; namely a complete overhaul of the heating mechanic. There's also a Google Form for after you play the demo build, to give feedback.
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