I have just finished Night 3, it was just stressful on my end. I was obviously VERY nervous about this night, it was just the part about adding in a TON of things and mechanics that scared me. But Night 3 turned out okay, now on to Night 4.
Next up
Here's another one of the tip pages, to show that I'm not ded lmao:
Not really related to any projects, but I did some doodling/graphic making out of boredom. Here's a WIP, just in case if any final designs I end up using for something later:
SEE YOU THERE...
Found some unused audio files in the game's files, and compiled what I found into a video. Enjoy!!! :)
SOMETHING NEW IS COMING...
Release Candidate 1 of the new update has been publicly released. Merry late Christmas, I decided to release what I have at the moment for people to play, and there's a questionnaire link below to suggest changes.
The teeth used by a poopy-eating bucket helmet... Terrifying. So this is what an HDR Kick Bucket Cross' teeth would look like...
SOMETHING WITH AN M IN IT...
Progress... Visual effects, some camera effect reworks, lighting tweaks, and Springlock Lucifus jumpscare implemented. New jumpscare sounds for Prototypes (basement), as well as Maskman and Metal Maskman.
I've released a demo showcasing a bunch of proposed changes for the updated version of the game; namely a complete overhaul of the heating mechanic. There's also a Google Form for after you play the demo build, to give feedback.
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