Just removed V-sync functionality, since it wasn't necessary. Now game runs better. Me like that.
Also a sidenote; I saw that The Game Salmon posted on his twitter feed something about open to suggestions for a FNaF fangames video. And I saw someone reply with a suggestion for this game. NGL, I kinda wanna laugh my ass off at him getting spooked by Edgy Baldi. "Games with most likes will be included." I will include a link to this reply for anyone interested, you know what to do lmao:
https://twitter.com/BobberyMc/status/1495239399403139074
Next up
Found some unused audio files in the game's files, and compiled what I found into a video. Enjoy!!! :)
Don't let HIM out...
Testing new graphics for main night level movement buttons, any suggestions or changes I should implement? (These new textures will not affect gameplay/hitboxes, they are purely visual.)
Release Candidate 1 of the new update has been publicly released. Merry late Christmas, I decided to release what I have at the moment for people to play, and there's a questionnaire link below to suggest changes.
Halfway to super sp00ky number. Ooooo, very scary. (I'm not sorry!)
Detention for you...
Hey guys, I have re-rendered ALL of the existing cameras, and I thought i'd show you guys my favorite camera because of the re-render (Old Vs New):
Forgot to post this here, The Horde: Revitalized is out. (My other project developed alongside this lol.)
The teeth used by a poopy-eating bucket helmet... Terrifying. So this is what an HDR Kick Bucket Cross' teeth would look like...
Progress... Visual effects, some camera effect reworks, lighting tweaks, and Springlock Lucifus jumpscare implemented. New jumpscare sounds for Prototypes (basement), as well as Maskman and Metal Maskman.
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