“Hey fellow employee. You’re now getting the hang of it. Now, you’ll have to check an eye out on Delmar Dragon. No really, you literally just have to keep your eye on Delmar. Unlike Starlight or Opal, Delmar won’t be fooled by the blinds so you have a flashlight system on your CCTV system to push him back away from your office. This is because of his other recognition system from his endoskeleton. If he gets blinded by a bright light, he will malfunction and deactivate. So, try not to overuse the flashlight or spam it just for fun, this is only for Delmar if he’s near your office. I’ll check in on you tomorrow. Good luck.”
Next up
Welcome to your nightmares…
It’s my birthday today! I’m now officially a 15 year old game developer!🥳🥳🥳
Go to sleep (Five Shifts at Starlight’s 4 is coming soon)
Crying child POV
Local warehouse burns to the ground with vintage animatronics destroyed in the warehouse rubble. Auction is cancelled. Five Shifts at Starlight’s 3 ends here.
Here’s the reworked generator mechanic for Untitled FNaF Fan Game! It’s inspired by SotM, so you have to crank it at the right speed, going too fast won’t generate any power. Let me know what you think!
Hey guys. I know I said I’m going to move on to Five Shifts at Starlight’s 4. But like the issue for Five Shifts at Starlight’s 3, again, I’m out of sketchbooks! Are you freaking kidding me?!?!
A 1995 pizzeria and a 2000 Y2K restaurant reopened is liminality, but a 2010 warehouse is way more liminal and lore based (here are the cameras for Five Shifts at Starlight’s 3)
Here’s another teaser for Five Shifts at Starlight’s 4 and some concepts on how the game is gonna be like:













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