10 months ago

nightmare night is done

thats 100% for trtf 2 reworked

im not doing trtf 3 reworked as i have no idea wtf is going on in that game

yeah

also i gave up on dreamscape ac lol

read article for thoughts on the mode again


This is one of the worst modes I have ever played. It is very poorly designed and there are so many factors that just really take the fun out of the mode.

#1: The flashlight blocks the UI. I cannot express how unfun this makes games that have flashlights which block the UI. This is the real problem that Nightmare Night currently has right now, but thankfully it'll be gone in 3.0.

#2: Crappy movement and kill timers. Sometimes Lockjaw can just move at the speed of light and get to cam 01 without you realizing, and this can lead to your death.

#3: RNG combos. There aren't too many of them, but there are still a substantial amount that can end your run. One good example is if Lockjaw does his attack where you need to put on the mask twice in a row, you're pretty much dead cus you won't have enough time to let the toxic meter go down and then deal with Lockjaw, and if you try to let the toxic meter go down and then flash Lockjaw, he'll just kill you at the end of the blackout.

With allat being said, don't play this mode. BFP is way more fun than this, and this is substantially harder than that mode. This mode is LLLLLLLLLLL in every way and I never want to touch something like this ever again.

(yes i will be rebeating BFP and Nightmare Night when 3.0 comes out, it'll go on 2nd channel cus lazy :woozy:)



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remade the header for 1.0, its not much but it should hopefully be more appealing than it was before lmao

this will not stay forever btw, when 2.0 comes out this WILL be replaced with the 2.0 header

ill probably redo the thumbnail when 2.0 comes out

New Perfect Mode mechanic: Shadow Lockjaw.

He's more... interesting than the others.

As the challenge gets developed, I will say it is meant to be one of the hardest things ever. Here is a teaser at Dug's mechanic for this specific challenge. I will post more teasers as time goes on, so look out for these kind of posts.

@ryon is a Jolter to Watch, game dev, programmer, and artist who worked on Five Nights at Friedrich's! Follow @ryon before the quest ends on July 15 and you'll get Coins!

They've moved...

New poster to accompany trailer

you can customize the key you use for the flashlight

js a misc qol thing i added cus why not

NOTE: You can't use Escape as a key, & you won't be able to leave the Options menu until you select a key. (you can still Alt + F4 tho, it js wont save)

Something new...

Somewhere you haven't seen before...

Actual gameplay!!! A bit of a demo for the breaker mechanic in the office

This is still under works, so nothing seen is final

bro REALLY wanted to return to freddy's

for context lockjaw has a 1/10 chance to spawn and will stay for the entire night until you leave the gameplay frame, whether its returning to the menu or clicking retry after dying