Hmm, after testing BUNKER and tweaking the difficulty and stats etc., I’ve discovered that the game is at its best when each playthrough is short. It encourages replayability and gives the player an actual chance at beating the game. For this reason, I’ve set the days to survive down to a random number between 10-20 (could be tweaked in further testing), and I’ve decided not to add a game mode where you can play for an infinite amount of days, as it wouldn’t make sense considering the changes I’ve made.
Next up
Just added BUNKER's first mode! Now after the tutorial, you receive a radio transmission stating that rescue is on its way in a randomly generated amount of days between 25 and 55 (this is apt to change). If you survive, you finish the game.
Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖
https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Terraria
Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698
Szayel Aporro Granz - Bleach
Some Shadow boss fight gameplay 👾
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.
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