Hmm, after testing BUNKER and tweaking the difficulty and stats etc., I’ve discovered that the game is at its best when each playthrough is short. It encourages replayability and gives the player an actual chance at beating the game. For this reason, I’ve set the days to survive down to a random number between 10-20 (could be tweaked in further testing), and I’ve decided not to add a game mode where you can play for an infinite amount of days, as it wouldn’t make sense considering the changes I’ve made.
Next up
Just added BUNKER's first mode! Now after the tutorial, you receive a radio transmission stating that rescue is on its way in a randomly generated amount of days between 25 and 55 (this is apt to change). If you survive, you finish the game.
Short intro of us 💕✌️
We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎
Stream now! 🎧
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Runestones: from concept to in-game model🗿
Demonstration of the spells and their effects :)!
Levels' maps.
Alone Together....
Regional Bulbasaur. #Pokemon
Auto-chess meets Clash Royale in an intense strategic battle. Outsmart your opponent, hide your play and crush their armies! Empire Builder just got another major update, check it out! https://gamejolt.com/games/EmpireBuilder/558901
it happens










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