You can no longer retreat down to your starting location and funnel zombies through the gate. This old tactic would result in ridiculously high killstreaks and that’s not how the game was meant to be played.
Added a light in the house to better reveal the Shotgun, since some players missed it completely.
Fixed a bug where killing a zombie at close range would spawn both a corpse and body parts.
Next up
Final Harvest - an endless zombie shooter where you have to defend your farm as long as possible.
Give it a try and let us know what you think!
We are under attack!
Fan art for Foolish I'm feeling kinda better so I drew this
Shadow The Hedgehog X pixel art
"Our work is never over" they said.
Finished work on the emotions of a new character for the tank universe
A Shiny Mega Gengar 🌟 For @ManutkArt ![]()
's #ThreeColorsChallenge!
My D&D art for my family so far (WIP if you couldn't tell)
Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM










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