You can no longer retreat down to your starting location and funnel zombies through the gate. This old tactic would result in ridiculously high killstreaks and that’s not how the game was meant to be played.
Added a light in the house to better reveal the Shotgun, since some players missed it completely.
Fixed a bug where killing a zombie at close range would spawn both a corpse and body parts.
Next up
Final Harvest - an endless zombie shooter where you have to defend your farm as long as possible.
Give it a try and let us know what you think!
Path of Kami: The Evolution of the Lore
The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve
Demonstration of the spells and their effects :)!
A house I've built a while ago. :)
It nicely separates the snowy biome from the grassy one.
It's built with painted Ebonstone.
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
Path of Kami, running around the shrine area
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
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