You can no longer retreat down to your starting location and funnel zombies through the gate. This old tactic would result in ridiculously high killstreaks and that’s not how the game was meant to be played.
Added a light in the house to better reveal the Shotgun, since some players missed it completely.
Fixed a bug where killing a zombie at close range would spawn both a corpse and body parts.
Next up
Final Harvest - an endless zombie shooter where you have to defend your farm as long as possible.
Give it a try and let us know what you think!
We are under attack!
Runestones: from concept to in-game model🗿
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
Finished work on the emotions of a new character for the tank universe
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Why walk when you can jump?
If you’ve played the Vault demo and enjoyed it, please consider ‘liking’ the game page here on Gamejolt and/or leave a comment!
Also please consider tossing Vault on your Wishlist, I really appreciate your support!
Explosive domino effect










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