Game
Doomsday
12 years ago

Northeastern University GGJ Coverage


“When I heard the theme I liked the idea of having the power to con­trol what hap­pens in the world based on how you see it,” said Chris Ger­mano, a senior com­puter sci­ence major. “Con­vincing people and using that col­lec­tive view­point can change how the world is reflected, because when enough people agree on some­thing it’s gen­er­ally accepted to be truth.”

Germano’s game, which he devel­oped in col­lab­o­ra­tion with fellow com­puter sci­ence seniors Duncan MacLeod, Zach Fand, and Justin Yang, chal­lenged players to con­vince an eerie pop­u­la­tion of urban walkers that an apoc­a­lypse is immi­nent and imme­diate. “The way it fits into the theme is if you get enough people to believe the world is going to end, the world does end,” MacLeod said.

But given the nature of the event, Doomsday, as this game was called, had very little in common with the other 20 games devel­oped at North­eastern over the weekend despite fol­lowing the same theme. Each group nat­u­rally inter­preted the theme differently.

For the full article, visit:

http://www.northeastern.edu/news/2014/01/global-game-jam-2014/



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