“When I heard the theme I liked the idea of having the power to control what happens in the world based on how you see it,” said Chris Germano, a senior computer science major. “Convincing people and using that collective viewpoint can change how the world is reflected, because when enough people agree on something it’s generally accepted to be truth.”
Germano’s game, which he developed in collaboration with fellow computer science seniors Duncan MacLeod, Zach Fand, and Justin Yang, challenged players to convince an eerie population of urban walkers that an apocalypse is imminent and immediate. “The way it fits into the theme is if you get enough people to believe the world is going to end, the world does end,” MacLeod said.
But given the nature of the event, Doomsday, as this game was called, had very little in common with the other 20 games developed at Northeastern over the weekend despite following the same theme. Each group naturally interpreted the theme differently.
For the full article, visit:
http://www.northeastern.edu/news/2014/01/global-game-jam-2014/
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