Comments (17)
Hey Chris,
I seriously enjoyed the game, it was really the message that it was trying to send that got to me as I have actually thought about that before, that is, if Im right in what I think you were trying to get across. And it really fits in with this years game jam.
I made a commentary full of my thoughts to show the world your game, and placed it on youtube if your interested.
I am a little bit confused
what am I supposed to do?
I have no idea what the "secret" three button combination is
I assumed it was "end" or something along those lines but nothing worked
can I have maybe some kind of hint?
That was a very interesting, an polished experience. I really liked your mouse movement. It was silky smooth. Most unity mouse movement it kind of bad by default.
Keep up the good work!
Hey I helped work on this game, it was an incredible experience.
wow this would be a fun mario party minigame haha!! luigi what are you doing you little rapscallion??
Also developed by programmer/designer Duncan MacLeod (@_duncan_macleod) and artist/designer Justin Yang (@justinyang2264).
Assuming the role of a sidewalk preacher, you have a little over a minute to convince those around you that the end is nigh. By guessing people's inner thoughts (a secret three-keypress combination) and discovering patterns, use your convincing power to recruit disciples. As the percentage of the population following you increases, the threat of annihilation becomes a reality. Where Doomsday lacks in play time it makes up in user experience, creating a conflicting pair of goals for the player. When the player succeeds in recruiting they bring on the end times, but their failure is rewarded with a heavenly ethereal crescendo. This game was built in 48 hours for the Global Game Jam. #ggj14
#puzzle
Mild Realistic Violence