Game
Off-Peak
8 years ago

Norwood Suite at GDC + New Screens


Hello,

I just wanted to touch base on here and update you with recent news on the development of The Norwood Suite.

5d0b4cc1216ae.gif

It’s coming along! In fact, it’ll be shown at GDC in February, in addition to the talk I’m giving there about creative solutions to Narrative Design. Feel free to follow my twitter handle to stay informed of more moment-to-moment updates.

Also, some cool new profiles came out on me this past holiday season:

Vice’s Waypoint site

Killscreen

5d0b4cc6130ce.png

If we’re gonna break it down, I’m currently polishing the main ‘bulk’ of the game in preparation for GDC. I’d estimate I’ve added 200% more content than what I had shown at Fantastic Arcade last fall, and this content is in alignment with the full vision of what I committed to during the incubator last summer. I was always a bit reluctant whenever I showed my game last year because I knew the stuff I really wanted to express was still in my head, even as I was hashing out basic gameplay functionality alongside broader creative strokes. But props to the NYU Incubator for keeping me on task. Still, all the while during my showing of the game, I’d think: wait till you see what I really have in store… haha.

5d0b4cc8831de.png

Well, now, players are finally going to get to see the vision as intended, and as the Spring unfolds and I start to add more music, its vision will cohere to completion.

All the while, there’s gonna be a lot of local playtesting to ensure that the game is legible and doesn’t jank out. I’m considering opening it up to playtesting outside of my local crew, but I’ll cross that bridge when I’m ready. That said, I have no plans to draw out the process. Spring 2017 is still the window I’d set for myself for release. It’s going to take a lot of work, but if development bleeds into the summer, it’ll only be to everyone’s benefit. Meanwhile, enjoy a few new screens and Gifs.

5d0b4d08ea66a.png

Also, since Off-Peak’s release on Steam last October and it’s exposure there increased my audience exponentially. Thanks Steam! I probably won’t upload the Steam build to Jolt until I do a more concerted refresh of the game overall. Priorities.

I’ll continue to upload more screens, new music cues, and some GIFs as the year unfolds.

Til next time,

-cosmo d



1 comment

Loading...

Next up

Artwork for something cool that you've been waiting for... more news to come. watch this space [ http://facebook.com/archiepelagomusic ]. and maybe even this space [ http://facebook.com/cosmoddd ]. or this space [ http://archiepelago.com ]

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

Path of Kami: The Evolution of the Lore

Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.

I-Buki

Mio-Da!

Ibuki Mioda!

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Regular exercise is key for healthy wings.

Try it out!

https://gamejolt.com/games/AeonNightmares/605184

Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698

Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart