Game
DG!Echoes of Sanity VR


2 days ago

Not a fan of using Blender in those laptops, but I'm starting to prototype the scene of the lab of Gaster so that at least I can have an area where to stand upright with my headset and walk around Still pretty barebones but placeholders are like that.




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#Spamton not willing to walk in a single plane, and I see I need to lock rotations and reduce the size of the colliders for the blocks and the player to slide snuggly into holes and avoid being pushed out of the level. Min-maxing the numbers as I go

Testing the camera w/ different types of blur. SMAA is the only one that causes less artifacts. FXAA makes the lights look like a low-res JPG and TAA makes the details to tremble at certain angles. Cyber City has a lot of neon so, it needs to look nice

Needed to make a logo for the game so here it is, I made it in Blender 3D using EEVEE and I feel like it could be better but I'm just an amateur learning as I go

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I've been cooking for many many hours on end, not sleeping properly and roommate still woke me up early so I got like barely 4 hours of sleep this Saturday. It's almost 5 AM right now but at least finally most of the core mechanics of the puzzles WORKS

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Poor Spamton, he was reduced to just "his nose" as a placeholder This is the dummy level to test the logic and core mechanics of the game. Pretty basic and placeholderish, but you need to start from somewhere before going to get the banana [[KRIS]]!

Is anybody fan of the #LookOutside game? I painted some #Sybil fanart a month ago before I started with the VR game project.

I broke it

Nah but it's OK. I finished learning how to use the VFX Graph, I can now proceed to actually make #Spamton to move around the level at last... IN CLASS #vr #fangame #puzzle #deltarune #deltarune_AU

Sharing some of my first sprite-work practices I did some months ago for class for a platformer game. Done on LibreSprite. #Spamton