


Next up
I'm currently working on update 0.4.1, an update focusing much more on side content, featuring a new poison-themed catacombs floor, hangout events, and a new sub-story! The new catacombs floor can be seen in the image above.
I hope you'll enjoy it!
Continuing with remaking enemy art here's the sentry bat!
When I drew this I didn't really have an idea of how the monster was supposed to function, but in this new art I decided to put an eye in the crystal. So it comes off more as a magic flying camera.
Been away for a bit due to some medical issues but now I'm back working on ROTW! Heres some enemies from the new catacombs floor.
I had this dark meta knight art lying around for a bit, and when I saw the kirby art event it reminded me that I had it. So I figured I may as well post it!
Here's a little before and after comparison of the icon set for my game. I was worried the icon set would take forever, but here I am not even half way done with the game and a good chunk of it is filled out. It feels nice to look back at the work done.
A little before and after sprite comparison for some icons in Remnants Of The Witch.
Moving to steam! I'll be focusing on this content roadmap, and updating more consistently there. https://store.steampowered.com/app/3452160/Remnants_Of_The_Witch…
Decided to touch up on some old enemy art that's been lying around for a few years now. Gotta say I'm pretty happy with the result!
Hey, so I'm not dead.
It's been hard getting back into the swing of things, but I've just added a elevator to the catacombs.
By finding an item on the second floor you can access the elevator to move between floors.
Hit 1,000 views on my itch.io a few days ago. Feels pretty nice.
3 comments