-Añadido un Sway al arma
-Añadido recoil
-Se aumentó la cadencia de disparo y daño inicial
-Los Zombis ahora dan 10 créditos en lugar de 5
-arreglos menores
El parche saldrá en los próximos minutos
-Añadido un Sway al arma
-Añadido recoil
-Se aumentó la cadencia de disparo y daño inicial
-Los Zombis ahora dan 10 créditos en lugar de 5
-arreglos menores
El parche saldrá en los próximos minutos
I'm making a in-game "GameJolt Overlay" Using Unreal Engine 5, UMG and the Blueprint GameJolt APIs let me know what you think!
We are under attack!
Chiaki Nanami!
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Have a good Boi
Finished work on the emotions of a new character for the tank universe
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
If you’ve played the Vault demo and enjoyed it, please consider ‘liking’ the game page here on Gamejolt and/or leave a comment!
Also please consider tossing Vault on your Wishlist, I really appreciate your support!
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!
(Btw, sorry for the double post! I'll try to post less)
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